the fool (
afoolsgold) wrote2017-11-12 08:38 pm
Entry tags:
The Fool | Canon Character Application
• Player Information •
Name: liz!
Age/18+?: thirty-mumble
Contact: ragweed @ plurk; middlemarching#9936 on discord
Other Characters Played: none here! complete muse list over here.
Most Recent AC Link: n/a
• Character Information • Age/18+?: thirty-mumble
Contact: ragweed @ plurk; middlemarching#9936 on discord
Other Characters Played: none here! complete muse list over here.
Most Recent AC Link: n/a
Name: The Fool; other names/aliases include Amber and Lord Golden. His 'true' name, Beloved, is a closely held and cherished secret.
Canon: Robin Hobb's Realm of the Elderlings; books include the Farseer trilogy, the Liveship Traders trilogy, and the Tawny Man trilogy
Canon Point: At the conclusion of Fool's Fate, the last book in the Tawny Man trilogy
Age: unknown; the Fool has a peculiar agelessness about his appearance, but is presumed to be older than his looks suggest
Type of Character: Canon
Reference: The Fool's entry on the official RotE wiki. When he arrives in-game, this will be the name he chooses to use for himself. In canon, he also goes by Amber (and uses she/her pronouns), and Lord Golden.
Personality:
Tall, slender and reedy, with peculiar colouring that marks him out as being not entirely human; his skin, shaded gold, is a touch darker than the long hair that he often wears back from his face in a tail or a braid. He dresses himself in loose tunics and cloaks, ornamenting himself with bits of hand-carved wooden jewelry, ostensibly made by his own hand.
Abilities:
In the Realm of the Elderlings, the Fool's dreams are sometimes prophetic in nature--though often they are highly stylized, highly symbolic, and difficult for anyone to parse. While awake, he could also see the thin, tenuous connections between living things and their futures. Through studying his dreams, he tries to determine which of these futures would lead to the 'best' outcome for the world... and then relies on the actions of his Catalyst, FitzChivalry Farseer, to bring those futures to fruition. (Example: the first prophetic riddle he presents to Fitz in Assassin's Apprentice is, "Fitz fixes feist's fits! Fat suffices." Without realizing it, Fitz fulfills this prophesy through helping a small dog--a feist--that is choking on a bone. He's able to remove the bone from the dog's throat via lubricating the area with fat. ...This is definitely the most straight forward and simple of the prophesies that the Fool predicts, but it conveys the idea well.)
However, since the Fool's canon death and subsequent resurrection by Fitz, his ability to see the threads of connection between action and future has left him, and his dreams no longer contain prophetic riddles to be deciphered... at least, none that he is aware of. (NB: For the purposes of Khu Ioduan, I'm comfortable with either nerfing this ability completely, or leaving it vague/up in the air to be leveraged in-game at a later date.)
The other ability the Fool possesses will seem mundane in comparison. In his past, he inadvertently brushed two of his fingertips against pure Skill magic, which has imbued him with the ability to touch a surface and know incredible facts about it in exacting detail. (Example: were he to touch a tree leaf with these fingers, he would, in some ways, understand what it is like to be that tree, its cycles of growth and dormancy, seasons it has lived, etc.) He uses this magic to bring startlingly lifelike shapes to the wood that he carves.
Suitability: The Fool is a survivor, tenacious in all respects despite his misleadingly fragile appearance. Having endured death and, presumably, losing his place in the world that he knows is a transformative experience, one that leaves him uniquely prepared for embarking on new, unexpected adventures. In his canon, he was also instrumental in returning dragons to the skies of the world; he would be similarly drawn to the giant turtles of this world, and be intrigued by all stories of Tu Vishan.
Inventory: Very little; the simple robes and tunic that he wears when departing from FitzChivalry at the end of Fool's Fate; some carving and wood-working supplies; a few other personal effects.
Talent Preferences: Illusion, Restoration, Conjuration
• Writing Sample • Canon: Robin Hobb's Realm of the Elderlings; books include the Farseer trilogy, the Liveship Traders trilogy, and the Tawny Man trilogy
Canon Point: At the conclusion of Fool's Fate, the last book in the Tawny Man trilogy
Age: unknown; the Fool has a peculiar agelessness about his appearance, but is presumed to be older than his looks suggest
Type of Character: Canon
Reference: The Fool's entry on the official RotE wiki. When he arrives in-game, this will be the name he chooses to use for himself. In canon, he also goes by Amber (and uses she/her pronouns), and Lord Golden.
Personality:
AT A GLANCE: The most defining characteristic of the Fool's personality is his commitment to his identity as the White Prophet of his age. Serving as scaffolding for this conviction is his equally firm belief in the existence of the future--of multiple futures--and his ability to identify which among them is the best course. Having spent his entire life able to see these disparate futures, he is rudderless and lost now that he perceives himself to be alive when he should not be--and not only that, but alive in a world that should not exist.
A CLOSER LOOK: Out of both necessity and choice, the Fool has been a veritable chameleon all his life. As a boy, he blended in to King Shrewd's court as a little jester; it was advantageous for him to play into the expectation that he was simple, as it meant he was given greater access to the King's court. Into his adolescence and young adulthood he took on new identities, playing the role of both courtly fop Lord Golden and the Bingtown woodworker, a woman named Amber. Yet he does not consider these roles as façades; rather, they are facets of himself. (His real name--Beloved--is known only to a very few, and it is unlikely he will voluntarily share it again for some time.)
Some things about the Fool's personality remain consistent across his identities, however: his barbed wit, his fastidious cleanliness, and his (occasionally obsessive) need for privacy. The Fool does not well tolerate intrusive questions about his past; people who can't take a hint may find themselves on the receiving end of his mockery, which can be brutal.
The Fool delights in stories, in storytelling, and in speaking in riddles; though you may rarely get a straight answer out of him about anything, sometimes what you do hear answers questions you didn't even realize you needed an answer to.
Appearance: Tall, slender and reedy, with peculiar colouring that marks him out as being not entirely human; his skin, shaded gold, is a touch darker than the long hair that he often wears back from his face in a tail or a braid. He dresses himself in loose tunics and cloaks, ornamenting himself with bits of hand-carved wooden jewelry, ostensibly made by his own hand.
Abilities:
In the Realm of the Elderlings, the Fool's dreams are sometimes prophetic in nature--though often they are highly stylized, highly symbolic, and difficult for anyone to parse. While awake, he could also see the thin, tenuous connections between living things and their futures. Through studying his dreams, he tries to determine which of these futures would lead to the 'best' outcome for the world... and then relies on the actions of his Catalyst, FitzChivalry Farseer, to bring those futures to fruition. (Example: the first prophetic riddle he presents to Fitz in Assassin's Apprentice is, "Fitz fixes feist's fits! Fat suffices." Without realizing it, Fitz fulfills this prophesy through helping a small dog--a feist--that is choking on a bone. He's able to remove the bone from the dog's throat via lubricating the area with fat. ...This is definitely the most straight forward and simple of the prophesies that the Fool predicts, but it conveys the idea well.)
However, since the Fool's canon death and subsequent resurrection by Fitz, his ability to see the threads of connection between action and future has left him, and his dreams no longer contain prophetic riddles to be deciphered... at least, none that he is aware of. (NB: For the purposes of Khu Ioduan, I'm comfortable with either nerfing this ability completely, or leaving it vague/up in the air to be leveraged in-game at a later date.)
The other ability the Fool possesses will seem mundane in comparison. In his past, he inadvertently brushed two of his fingertips against pure Skill magic, which has imbued him with the ability to touch a surface and know incredible facts about it in exacting detail. (Example: were he to touch a tree leaf with these fingers, he would, in some ways, understand what it is like to be that tree, its cycles of growth and dormancy, seasons it has lived, etc.) He uses this magic to bring startlingly lifelike shapes to the wood that he carves.
Suitability: The Fool is a survivor, tenacious in all respects despite his misleadingly fragile appearance. Having endured death and, presumably, losing his place in the world that he knows is a transformative experience, one that leaves him uniquely prepared for embarking on new, unexpected adventures. In his canon, he was also instrumental in returning dragons to the skies of the world; he would be similarly drawn to the giant turtles of this world, and be intrigued by all stories of Tu Vishan.
Inventory: Very little; the simple robes and tunic that he wears when departing from FitzChivalry at the end of Fool's Fate; some carving and wood-working supplies; a few other personal effects.
Talent Preferences: Illusion, Restoration, Conjuration
